So you use this rule (and only this rule) to calculate the damage for an unarmed strike. This is the reason that unarmed strikes get their own rule: Specifically, the second rule you mentioned does not apply because it is only for attacks with a weapon. Claws If the creature had hands, it gains a claw Strike (an agile unarmed attack that deals slashing damage plus paralysis). Unarmed strikes, being weird, fall into a crack in the rules. There are rules for how to do an attack with a weapon and rules for attacks from spells, but no rules for a melee weapon attack that has neither a weapon or from a spell. Unarmed strikes only follow the rule for unarmed strikes The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons. The attacker’s body isn’t considered a weapon. an unarmed strike counts as a melee weapon attack, even though This is even more clearly stated in the Sage Advice Compendium: Unarmed strike doesn’t belong on the Weapons table. Unarmed strikes are melee weapon attacks despite not being made with a weapon. Monk launches a flurry of punches with their full attack. You only apply the strength modifier once because unarmed strikes don't involve a weapon Unarmed strikes are considered melee weapon attacks, but don't involve a weapon Unarmed Strike 5e is a sort of battle in which you fight with your hands and make strikes and use magic, sword, or shielding. (If I'm interpreting it correctly, this also seems to be the conclusion reached in this question, though the reasoning there isn't exactly clear.)Īn unarmed strike is neither a melee weapon attack nor a ranged weapon attack, and thus the ability modifier on the attack roll is zero, and thus the Strength modifier has to be explicitly included in the damage definition in order for stronger characters to deal more damage. This is slightly supported by the fact that, pre-errata, unarmed strikes did just 1 damage. Saying that the damage is 1 + the Strength modifier is just a reminder of the fact that you have to add the ability modifier, and thus you only add the modifier once when calculating damage. I can think of the following possibilities to explain what's going on here:Īdding the Strength modifier twice is the right thing to do. Combining the two rules, this means that the final damage dealt by an unarmed strike is 1 + Str modifier + Str modifier, which seems a little. Presumably, an unarmed strike is a melee weapon attack, and thus by the rules on page 194 the ability modifier is the Strength modifier. When attacking with a weapon, you add your ability modifier - the same modifier used for the attack roll - to the damage. On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. Post-errata, page 195 of the PHB contains the text:
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